Classic Games

Cribbage

Difficulty
Table Mode

What Is Cribbage?

Cribbage is one of the most unique card games ever invented. Unlike most games, you score points in two completely separate phases every round: once while playing cards one at a time, and once when you count combinations in your finished hand. Points are tracked by moving two small pegs along a long scoring board with 121 holes. The first player to move their peg to hole 121 wins — and the game ends the INSTANT that happens, even in the middle of a hand.

What You Need

  • One standard deck of 52 playing cards
  • A cribbage board with pegs for tracking score — or paper if you don’t have a board
  • Two players (three or four can play with minor adjustments)

Card Values — Used for Counting Only

  • Ace = 1 point
  • 2 through 10 = face value (a 7 = 7 points)
  • Jack, Queen, King = 10 points each

Setting Up the Game

  1. Cut the deck to determine who deals first — low card deals.
  2. The dealer deals six cards face-down to each player, one at a time.
  3. Each player looks at their six cards and selects two to place face-down in the center of the table. This center pile is called the crib and it belongs to the dealer — they will score it later.
  4. Each player now holds exactly four cards.
  5. The non-dealer cuts the remaining deck. The dealer flips the top card of the bottom half face-up for everyone to see. This card is called the starter or cut card and it will be used by both players when counting their hands.
  6. Special rule: if the starter card is a Jack, the dealer immediately scores 2 points right now. This is called ‘two for his heels.’

Phase 1: The Play — Scoring Points Card by Card

The non-dealer plays first. Players alternate playing one card at a time face-up in front of them, announcing a running total as they go.

  1. The non-dealer plays any card and announces its value. For example: ‘Seven.’
  2. The dealer plays a card and announces the new running total. For example: ‘Seventeen.’
  3. Players keep alternating, adding to the running total. The total cannot exceed 31.
  4. If it is your turn and playing any card would push the total over 31, you must say ‘Go.’ Your opponent continues playing cards if they can without going over 31.
  5. When neither player can play without exceeding 31, whoever played last scores 1 point for the Go — or 2 points if they hit exactly 31. The count resets to zero and play continues with remaining cards.

Points You Can Score During Play

  • Fifteen: If your card brings the running total to exactly 15, score 2 points immediately.
  • Thirty-one: If your card brings the total to exactly 31, score 2 points.
  • Go: Your opponent cannot play without going over 31 — score 1 point.
  • Pair: You play the same rank as the card your opponent just played — score 2 points.
  • Pair Royal: Three cards of the same rank played in a row — score 6 points.
  • Double Pair Royal: Four cards of the same rank in a row — score 12 points.
  • Run: Three or more consecutive ranks played in any order during the count — score 1 point per card in the run. Example: 4, 6, 5 played in that order = a run of three = 3 points.

Phase 2: The Show — Counting Your Hand

After all cards have been played, players count the point combinations in their four-card hand together with the starter card — giving each player five cards to count combinations from. The non-dealer counts first, then the dealer counts their hand, then the dealer counts the crib.

Points You Score in Your Hand

  • Fifteen: Any combination of cards in your hand that adds up to exactly 15 = 2 points. Count EVERY possible combination. Example: if you have 6, 9, and 6, both 6+9 combinations each score 2 points = 4 total.
  • Pair: Any two cards of the same rank = 2 points.
  • Run: Three or more cards in consecutive rank order = 1 point per card.
  • Flush: All four cards in your hand are the same suit = 4 points. If the starter card also matches = 5 points.
  • Nobs: If you hold a Jack that matches the suit of the starter card = 1 point.

Winning

The first player to reach 121 points on the cribbage board wins — immediately, even mid-hand. If you peg out during the play phase, the game ends right there. You do not wait for the show.

Tips for New Players

  • When choosing what to put in the crib, think about what helps YOU most in your hand — and if it’s your opponent’s crib, avoid giving them cards that pair well or add to 15.
  • Fives are extremely powerful because they combine with any 10-point card (10, J, Q, K) to make 15. Keep fives in your hand when you can.
  • Always peg aggressively during the play phase — don’t miss chances to score pairs or hit 15.

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