Classic Games

Comet

Difficulty
Table Mode

What Is Comet?

Comet is an 18th-century card game that became wildly popular after Halley’s Comet passed in 1759. Players shed cards by playing them in ascending sequences — if a 4 of Hearts is played, the next card must be the 5 of Hearts, then 6 of Hearts, and so on. When a sequence gets stuck (the next card was removed or doesn’t exist), the player who played last gets to start a new sequence with any card. The 9 of Diamonds — the Comet — can be played at any time on any sequence, paying a bonus from all players.

What You Need

  • A standard 52-card deck with specific cards removed — remove all four 8s and the 9 of Spades, leaving 47 cards. Keep the 9 of Diamonds — that is your Comet.
  • Two to eight players
  • Chips for paying bonuses

Why Cards Are Removed

Removing the 8s creates natural breaks in sequences — no sequence can cross from 7 to 9 because there is no 8. Removing the 9 of Spades creates another break point. These gaps mean sequences end more frequently, giving more players chances to start new ones.

Setting Up the Game

  1. Remove the four 8s and the 9 of Spades from the deck.
  2. Shuffle the remaining 47 cards.
  3. Deal cards as evenly as possible to all players. Some players may have one extra card.
  4. Players hold their cards and do not show them.

How to Play — Step by Step

  1. The player to the left of the dealer starts by playing any card from their hand face-up to the center. Announce its rank and suit — for example: ‘Four of Hearts.’
  2. The next player clockwise must play the NEXT card in sequence of the same suit — in this case, the 5 of Hearts. They play it face-up on top and announce it.
  3. Play continues clockwise — each player must play the next card in sequence if they have it.
  4. If the required next card was removed from the deck (one of the 8s or the 9 of Spades) or simply is not held by any player, the sequence is stuck. The last player who successfully played a card gets to start a NEW sequence with any card from their hand.
  5. If YOU have the next card in sequence, you MUST play it — you cannot pass if you hold the required card.

The Comet — 9 of Diamonds

The 9 of Diamonds can be played at any time instead of the normally required next card in sequence. When you play the Comet, every other player immediately pays you 2 chips. Then the next player may start a new sequence with any card — the Comet breaks the current sequence.

Reaching a King

A sequence naturally ends when the King of that suit is played — there is no card above the King. The player who played the King starts a new sequence.

Scoring and Winning

When a player plays their last card, the hand ends. Every other player pays 1 chip per card remaining in their hand to the winner. Add Comet payments collected during the hand.

Tips for New Players

  • Save the Comet for when you are stuck and cannot play — it lets you escape a sequence you don’t hold cards for and collects bonus chips at the same time.
  • Track the discard row to know which cards have been played — this tells you which sequences are still open.
  • Starting a new sequence, choose a suit where you hold several consecutive cards — you may be able to play multiple cards before the sequence passes to another player.

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